![]() ![]() ![]() ![]() What happens if you have an incompatible mod in your game is usually that the game won't start at all, that is crashes in strange ways it hasn't before, or that there are some bad graphics glitches. In ts3 you could disable auto-updates in the launcher but it would still inform you if there was an update to install. I don't know if there is such a feature yet. If you do you need to make sure you can check if the game needs to be updated. You can turn off the automatic updates if you go to Application Settings. Tips for improved load time when you have a lot of cc Most good modders are very aware of what will effect their products and warn their users if there is any chance their mod will need to be updated. If a creator does not comment on how likely it is that you have to update the mod after a patch at all, I would call this an unreliable source for a mod. This is so you can be aware that some mods are more sensitive to changes in the game than others. Also, when downloading mods the creator will often comment on how likely the need to update the mod with each patch is.If the answer is yes to these question chances are the modder knows his/her craft fairly well and that the mods s/he provides are good quality that won't mess with your game. Are there people commenting on the mod and have the mod been updated since it was released? These are all questions you can ask yourself when looking at mods. Have you heard good things about this modder from different sources on the web? Do you know someone personally that have used this mod without any trouble.It is then easy to remove them one by one if things are acting up and trouble shooting is way easier for you. I recommend you create a folder inside your mods folder where you add the latest mods/CC. But to learn what mods and CC are good and what mods and CC are broken you need to know what you added and when. Once you have a test file you can start adding mods and CC to your game. Always install 1 thing at a time (or a few things at a time) in a "newly added" sub-folder If worst comes to worst and you download something that messes up your test file, you can safely delete it and create a new one, and best of all, you never got the nasty stuff close to your real game files where they can do damage.ģ. Now you have a safe place to test new mods and CC. You can now switch between the two files by renaming the one you want to play "The Sims 4". The game will generate a new "The Sims 4" folder that you can rename, "The Sims 4 - test file". Rename the "The Sims 4" folder to "The Sims 4 -old" and open the game. This can be done through doing a factory reset like in the sims 3. Create a separate game folder to try out new mods and CC in. Mods are trickier, you should always check with the mod's creator if they are compatible with the new patch before using them or try them out in a test file before adding them to your game.Ģ. Always remove all mods and CC when the game is patched.ĬC can mostly be reintroduced right away unless it's CC that is also modded (ads game features and not just a new look). Of course you can never be 100% sure, but by following these steps you can eliminate some potential problems.ġ. There are several ways to make sure that the mods and custom content (CC) you install are safe for your game. ![]()
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